struct StateMachine * state_newmachine()
state_newmachine instanciate a new empty machine
Definition: state.c:25
void state_free(struct StateMachine *p)
state_free release resource of a machine allocated with state_newmachine
Definition: state.c:32
int state_add_transition(struct StateMachine *machine, StateFunc from, int value, StateFunc to)
state_add_transition Add a new transition into the machine
Definition: state.c:42
int(* StateFunc)(void *data)
Default type for a state function.
Definition: state.h:24
int state_start(struct StateMachine *machine, StateFunc start, void *data)
state_start run a state machine
Definition: state.c:74